Règles du Rugbowl 2016

Rugbowl applying Sweden 2016's rules, we play with the Competition Rules Pack including the rules for the three extra teams Slann, Underworld and Chaos Pact. We play according to the resurrection style of play. All coaches start each game with the same roster and skills they registered before the tournament.

Each coach build their team with a treasury consisting of 1,100,000 gold crowns.

Inducements

Inducements are only available to tier 3 teams with the following restrictions. All tier 3 teams can buy 0-2 Star Players but must have at least 11 regular players before doing so. Goblins may buy 0-3 bribes and Halflings may buy 0-1 master chef.

Skills

All skills will be chosen before the tournament and will stay the same for all matches throughout the tournament. See the tier chart below for information on how many and which type of skills your selected team can choose. A coach may use some or all of the extra cash (tier 2 & 3) to buy skills. The rest is added to the team treasury and used towards building the team. Skills are priced as follows, 20K for a normal skill and 30K for a double skill.

Skill stacking or stat upgrades are not allowed.

Tier 1

6 normal skills
Wood Elf, Undead, Lizardmen, Skaven, Dwarf, Chaos Dwarf, Orcs, Dark Elf, Norse, Amazon

Tier 2

6 normal skills, 1 double skill and 20K extra cash
Chaos, Chaos Pact, Human, Khemri, Slann, Necromantic, High Elf, Elf, Nurgle

Tier 3

6 normal skills, 1 double skill and 50K extra cash
Underworld, Halfling, Goblin, Ogre, Vampire